To the AI: The problem isn't hitboxes. Wooo... so much reaction and split second decision Create New Account. FIVE. If all the other Herald supers are going to be these blisteringly fast stunlocking machines, then the legitimately slow one should at least not be easier to punish. They are also the largest Dynasty ranged weapons. As far as I know, duels are strictly based on your ranked number(+/- 30-ish points). Some of them are available at the shop in the Special Edition. There's no complexity. Where I can play against real players of my level, not some dumb AI who I do no damage to and just jumps at me 24/7. There even was that kunai(one type of them) that couldn't hit at point blank range. I've already put my suggestion out there, but there's potentially more. Before this I was pretty good at duels, reaching a peak of 2460 with 3.8k power. All they are is another button that completely negates any type of jump move and allows high dollar players to dominate without any downside. I lose count after 204, Unsuccessful (Blocked, interrupted) Airscrews: >199, Airscrews that were interrupted, or blocked and punished by another Kenjutsu: ~67, Blocked or interrupted Airscrews that resulting with my dying above 90% HP to Kenjutsu or other: ~47. They exacerbate every issue the game has, from forced camping issues, to weapon balance issues, to slow/unrewarding progression issues, to overinflated AI issues. The most important one-handed sword attacks include: I got 2 hit by a stock kick. Almost every super ranged weapons comes with enchantments. Here's a fucking essay I made to explain it, but you can just read the bold parts: Ranged weapons are useless on your part. A bone for Legion: Two-Hander's Guillotine and Avalanche; even if they don't further my argument, they exist. Fuck this shit. Fuck 'em. I still regularly watch hits go through the enemy and not connect while enemy hits register without any model contact. The arrows can be dodged by ducking, rolling, or jumping. Throwing Daggers; Kunai; Assassin's Kunai; Steel Darts; Throwing Spikes; Ghostly Kunai; Assasin's Daggers; Kunai of the Wind; Crystalline Spikes; Weighed Kunai; Throwing Axes; Vortex's Fishes; Chakram (Horizontal Rotation) There's a catch-all solution to this: To punish Herald weaponry for their ridiculous Critical Mass synergy, access to Precision for insane damage output, and fpr the fact that they are simply the hardest weapons to fight against and the easiest weapons to fight with in the game by far, I would impose these universal punishments: All Herald Attacks have their endlag and hitstun increased by 8 frames, to allow a fast player to dash away. Attempted Airscrews to punish Kenjutsu: >204 (In 53 battles, the AI loves to spam me). I expected little to no damage from it. These ranged weapons do not spin but follow a straight line when thrown by the user, similar to a dart. Like the Naginata it has absurdly high damage for how little some of the attacks actually move. Right? SF2's projectiles are also complete garbage outside of the needles and circular saw, as they are too weak even when maxed. Email or Phone: Password: Forgot account? Shadow fight 3 Gameplay Image. It was released on February 12, 2011. I predicted they would go wrong, and I firmly stand by my belief that the game is worse off for it. Though classified as a ranged weapon, Landmines are not used from range. Contact Us Login → Language. Now it's I hit them! Thrice. All Herald Supers instead have their endlag and hitstun increased by 10 frames, to allow any weapon to pommel them, and unreactable attacks (Kenjutsu, standing Herald kick, Airscrew) get a 15 frame endlag increase, to allow fast weapons to strike in turn. Something along the lines of being able to use them and then move instantly, where correct usage would allow you to get the first strike, while incorrect usage would make it so that the enemy's shuriken got a better hit on you, allowing the enemy to combo you. I wish I was making this shit up. Download. It slows down the game and creates the loss of intensity So first. But this weapon is quite difficult to learn but if you learn this weapon than definitely you can beat anyone in shadow fight 3. And you can't hit them as they are charging, even if you were behind them. Now the above is happening with every single fight. Take your favorite fandoms with you and never miss a beat. Equipment in Shadow Fight 3 can be purchased from shop, using either coins or gems.It can also be obtained via Booster Packs which can be bought by using gems or coins (once per day), Chests won from Duel, or as a reward after winning a match.A player's equipment includes weapon, armor, helm, and ranged weapon. Press question mark to learn the rest of the keyboard shortcuts. Shadow Fight 3 finally update is here with Chapter 7, new weapons, new Sets, new fighting styles and new characters. As for AI - remember that's an AI. Let me tell you what I thought ranged weapons were going to do with a comparison to another game that seems incomparable: Minecraft. Now imagine them having a ranged weapon where they can stand a mile away from you and spam. Now imagine those unkillable gods are back, except you're still in Dan 5, and your optimal Herald/Dynasty kit has been replaced with.. fucking Nunchuks which are slow weak and poorly ranged, or if you're really unlucky, ShortSword, which does not even function as a weapon (Slowest in the game, one of the shorter ranged and less damage than amy other Legion weapon, while half the supers don't even link properly), or the Spear which is laughably slow, or the Deer Horns and their 3 centimertres of range, or the Longsword which makes up for its almost good moveset by being able to miss its targets. You had this tiny window to do so, right before they charged, to hit them. Fun and interactive. Now, they futilely shoot you three times and you futilely roll towards them, try to punish with Kenjutsu, and instead get 1-shot by Kickback/Kenjutsu/Airscrew/Grapple. Elegant Bow (Common) Wild Infloroscence (Rare) Emerald Straw (Epic) Sun Synthesis (Legendary) Heralds Ranged Weapons duck. It benefits p2w/AI You remember when you got matched up with those stupidly high power guys right? By nasty experience, I mean dropping 150 Dan because you go entire matches having your ragdoll corpse 0-death comboed by enemies doing 50% more damage than prepatch, but your weapon is now objectively less effective because they forgot to make Legion weapons actually have advantages beyond "lol I can not instalose to RNG shocks 35% of the time trolololol". Successful Airscrews: 5. Because not enough of the late Dan 5 playerbase had started playing again, the game makes up for your power deficit resigned from the dagger by jacking up the enemy's stats so that they still overpower you. -Use any Herald move in the game, and according to my tests, be punished by the fastest move in the game 5/204 times, punish you for trying 67/204 times, and kill younear full health for trying 47/204 times. Some ranged weapons can be dodged by jumping as well, but this requires precise timing. l'll make the first entry; if it needs improvements, do tell me right away. Shadow Fight 2 Mega Mod Apk comes with Max Level 52 and zero game progress. As far as iOS fighting games go, we can’t get enough of Shadow Fight 3. hope they do something to address this. Shadow Fight 3 is a game developed by Nekki following the success of Shadow Fight 2.Although it is an offline game, with the feature of synchronizing data played through Google, every time you update a new version or even delete it game reinstall all old data is still reserved. There are some ruined village and many dead bodies, May even refers to this place as "slaughterhouse". Facebook. It is punishable by every move in the game on block, and trying to hit a ragdoll with it usually results in trading blows unless you get lucky with Precision. Shadow Fight was a Facebook-based fighting game developed by Nekki. I basically had to continually hit the guy over and over even as he blocked in order to stop him from using the dash ability. Gah, so annoyed. But now, ranged weapons are like having an extra pistol in a knife fight. Or like chain knife special ability. Sections of this page. Log In. Well there were some ranged weapons that were sent rolling low, and there were those which hit low/mid/high areas depending from distance. I don't think ranged weapons in SF3 are worse than those in any way. See more of Shadow Fight 2: English on Facebook. Unlike weapons, armors and helms, super ranged weapons can be upgraded to the next level using coins, as long as there is no new ranged weapon unlocked in the shop. The devs only care about the true f2p player as much as they have to to avoid the game sinking. Shadow Fight 3 is an immersive RPG fighting game made for iOS and Android that combines a deep narrative with intense sword combat and magical abilities. Out of over 200. 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